![]() ![]() The problem is not merely cosmetic and messages delivered by this weird little helper sum up the general feeling of the game - dull. ![]() Whether it's an emergency, such as employee revolts or rides breaking down, or a park shortcoming, like lack of food vendors or high prices, this munchkin is always there. The irritant most immediately noticeable is the weird "helper," a spherical blue being with a bland but cheerful mid-western woman's voice, who materializes in the lower right-hand corner of the screen every 30 seconds. Although filled with a mix of goal-inspired tasks, challenges, coasters, carnival rides, and people management, the game never achieves that feeling of true realism sought by simulation fans. SimCoaster offers the amusement park enthusiast a chance to manage a theme park from the ground up and while the concept is admirable, execution is not problem-free.
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